Gaming CRM · Real-time Workflow Platform
Temporal workflows that survive failures, plus a WebSocket cluster pushing live events to players.
Backend Engineer · Go / PHP — distributed & real-time systems
3.5+ years building distributed, real-time backends in Go and PHP — from workflow engines and WebSocket clusters to logistics and booking APIs.
I run Temporal, Kafka, NATS and ClickHouse in production, ship with Docker and CI/CD, watch services with Grafana and Graylog, and use AI agents to deliver faster. Open to Backend / Platform Engineer roles.
LLM features built on the OpenAI, Claude and Gemini APIs. Day to day I work with Claude Code and Cursor agents, with custom skills and rules, for faster delivery and code review.
Ho Chi Minh City, Vietnam · open to remote
Production work under NDA. Each prototype simulates the architecture and the failure it was built to survive.
Temporal workflows that survive failures, plus a WebSocket cluster pushing live events to players.
Order intake, routing, dispatch and proof of delivery for 15+ enterprises, with live GPS.
Redis locks, caching and queues keep seat sales correct during peak-season rushes.
Batch traceability from intake to export, with QC failures routed back to rework.